**Sequel to Arena**
There's a new game in town: a brutal, winner-takes-all international video game tournament showcasing the world's most elite players and promising fame, prestige, and unbelievable fortune. But there's a catch. The game uses new VR pods guaranteed to push digital warriors to their physical and psychological brink--adapting every time a player makes a move.
As the first female captain and youngest team owner in the Virtual Gaming League's history, Kali is used to defying the odds. But when the all-star-tournament heats up, her determination starts to waver and the pressure of media, sponsors, and the game itself begin to put cracks in her hard-set convictions--and strain her relationship with the one person who matters most.
If Kali and her teammates are to survive, they'll have to find a way to be stronger than ever before. But battling the system may prove too difficult for even the most hardened of fighters . . .
At the beginning, it was kind of confusing. Like, things happened in between books that are mentioned but not really explained? Which made the book kind of hard to follow?
The book was well written and interesting though. The new game's system and the pressure of media and sponsors make it even better. Not to mention someone in charge is trying to get them out of the game and ruin their reputation because they revealed the hardships of gamers to the public.
The thing is though, the end was very much a cliffhanger. There'd better be another book, because how are they going to get back to their life, if gaming is their life?
My Rating: 3.5 stars